Hey people looking at Nethax
I've asked a few people to come in and take a look at Nethax. If you want to leave me a message about it you can leave a comment in this entry.
Re: Hey people looking at Nethax
It's interesting, but relatively difficult to play on. The main gameplay feel issues are lack of keyboard controls (selecting everything with the mouse is rather slow), and the lag (although that probably isn't your fault). More problematic are some issues that directly affect gameplay, due to unimplemented commands; for instance, it's impossible to eat a monster corpse without picking it up first, which among other things makes it basically impossible to get disintegration resistance, but also makes getting food in the early game much harder (some monsters are too heavy to lift safely and provide good nutrition).
Re: Hey people looking at Nethax
Very nice! Have a web-based interface for NetHack should help keep the soldier ants well fed.
One way to build on this is with my old Duplicate NetHack patch, which rigs the RNG so that players with the same seed get the same dungeon, items and events. Duplicate NetHack needs, but never had, a tournament matchmaking system. Something like a 'dungeon of the week' (each account's first game of the week gets that week's seed) would distinguish Nethax from all the telnet-accessible NetHack servers.
One way to build on this is with my old Duplicate NetHack patch, which rigs the RNG so that players with the same seed get the same dungeon, items and events. Duplicate NetHack needs, but never had, a tournament matchmaking system. Something like a 'dungeon of the week' (each account's first game of the week gets that week's seed) would distinguish Nethax from all the telnet-accessible NetHack servers.
Re: Hey people looking at Nethax
Hey - thanks and congratulations on a real achievement. That is a great implementation of NetHack.
The only issue for me is the 'hjkl' movement mode. I always use this in NetHack and it doesn't seem to work here. Generally, I don't see a way to get to the Options, which is pretty understandable. I would normally disable autopickup of certain item types as well.
If I could get the directional keys, that would be a Huge win. As it stands, it's tough for me to play, but I would lose a lot of otherwise productive time if you enabled that.
Thanks and congrats,
Jim
Re: Hey people looking at Nethax
Its fun and easily accesible, i only played with Vultures Eye because i couldnt be bothered with all the keyboard commands, this makes it more accesible and the fact that its browser based it great.
Only issue is that my scores dont seem to get saved with every death.
Only issue is that my scores dont seem to get saved with every death.
